Search found 1731 matches

by Quasar
Sat Jul 27, 2019 1:41 am
Forum: Chit Chat
Topic: Bots are banned, cleaning up is going to take seven millenia.
Replies: 25
Views: 3284

Re: Bots are banned, cleaning up is going to take seven millenia.

I'm back.

Adjusting the forum registration question now. Will take a look at assisting with the cleanup after that.

Sorry about all this.
by Quasar
Thu Feb 21, 2019 3:00 am
Forum: Bug Reports
Topic: (0.12.0.2) Flipper type limbs make swimming worse.
Replies: 1
Views: 1025

Re: (0.12.0.2) Flipper type limbs make swimming worse.

I see it. Flippers aren't getting stat-ified unless their skeleton touches the ground. This was fixed in 0.11.2.5, so it must have returned at some point in 0.12.

Fixed in dev.
by Quasar
Wed Feb 13, 2019 10:32 pm
Forum: Development
Topic: 0.12.0 Released to Experimental Branch
Replies: 2
Views: 4060

Re: 0.12.0 Released to Experimental Branch

Hmm... it was a good call to add "Draw Bones" to the gene editor. I've been using it to debug the body physics. Issues there were more widespread than I realized, especially with the balance calculations.
by Quasar
Wed Feb 13, 2019 2:12 am
Forum: Suggestions
Topic: 0.13.0 Suggestion Box
Replies: 10
Views: 2484

Re: 0.13.0 Suggestion Box

Okay then, 5 votes for polish.That's good, since I'll be focusing heavily on a series of small polish updates for 0.12 for a while.The three 'targets' there are interesting and varied body plans, working carnivory, and better niche habitation. Everything else is fairly evenly matched, so I'm probabl...
by Quasar
Tue Feb 12, 2019 5:46 am
Forum: Bug Reports
Topic: Broken Population Cap
Replies: 2
Views: 1127

Re: Broken Population Cap

Fixed in dev.
by Quasar
Sun Feb 10, 2019 12:07 am
Forum: Development
Topic: 0.12.0 Released to Experimental Branch
Replies: 2
Views: 4060

0.12.0 Released to Experimental Branch

https://speciesdevblog.wordpress.com/2019/02/10/species-0-12-0-experimental-release/ Early adopters rejoice! I’ve just put Species 0.12.0, the Multithreading Update, up on the Experimental Beta Branch on Steam! 0.12.0 adds multithreading to the underlying game engine, significantly increasing the pe...
by Quasar
Thu Feb 07, 2019 2:20 am
Forum: Bug Reports
Topic: Game does not launch in Linux
Replies: 3
Views: 1396

Re: Game does not launch in Linux

Hi ataalik, I'm no expert, but I'll see what I can work out. The relevant parts of your error message seeem to be these: DW_FORM_strp pointing outside of.debug_str section[in module / usr / lib / mono / aot - cache / amd64 / mscorlib.dll.so] 0x00007fdec197623a in __waitpid (pid= 31667, stat_loc= 0x7...
by Quasar
Wed Feb 06, 2019 3:09 am
Forum: Suggestions
Topic: Basic Behaviors evolved rather than unified AI
Replies: 6
Views: 1544

Re: Basic Behaviors evolved rather than unified AI

Something that's been iffy about the game lately for me, is the grazing vs trees debacle. creatures tend to just sorta choose randomly based on a unified AI probability, it seems to me. I believe this because even if I turn grass efficiency to 0, creatures still see it as a viable option. Well that...
by Quasar
Wed Feb 06, 2019 2:58 am
Forum: Suggestions
Topic: 0.13.0 Suggestion Box
Replies: 10
Views: 2484

0.13.0 Suggestion Box

Where do you think I should focus my efforts after the 0.12.0 polish pass? Note: the aforementioned pass will include some balance work, to (among other things) improve carnivore odds and make flat-to-the-ground body plans less OP. 0.13.0 will come after. - - - - - - Roadmap below. As if 0.12.0, the...