Search found 106 matches

by MrKyurem
Thu Jan 01, 2015 5:08 pm
Forum: Development
Topic: 0.8.0 Development Thread
Replies: 333
Views: 78628

Re: 0.8.0 Development Thread

It's 2015. Happy arbitrary increment of time unit, One And All. Also happy arbitrary forum post count for me. In the immortal words of Randall Munroe : "Wow - just 24 to go until a big round-number milestone!" I'm reaching the end of my break, and making a new years resolution to return to regular ...
by MrKyurem
Wed Dec 31, 2014 1:52 pm
Forum: Development
Topic: 0.8.0 Development Thread
Replies: 333
Views: 78628

Re: 0.8.0 Development Thread

Quasar wrote:So subtle.
https://www.youtube.com/watch?v=VlrUKF4095Q

Sorry for my dead time, been working on other stuff. Really looking forward to this update - I want to create horrible Godzilla like creatures and let them reign death upon herds of creatures!
by MrKyurem
Thu Sep 25, 2014 3:59 pm
Forum: Playtesting
Topic: 0.7.0.Ex (Experimental)
Replies: 33
Views: 7559

Re: 0.7.0.Ex (Experimental)

It's looking good so far, although I did get this error: ArgumentOutOfRangeException This parameter must be a valid index within the array. Parameter name: elementCount at Microsoft.Xna.Framework.Graphics.Texture.ValidateCopyParameters[T](T[] data, Int32 dataIndex, Int32 elementCount) at Microsoft.X...
by MrKyurem
Wed Sep 24, 2014 3:33 pm
Forum: Development
Topic: 0.7.0 Development Thread
Replies: 240
Views: 66398

Re: 0.7.0 Development Thread

The p-word was playtesting . :D Or possibly prerelease, I forget. :) *YES.wav* *goes to download* *realises he can't do the thing on this comp* *have to wait an entire day* *cri ery tim* I'm looking forward to seeing what new improvements there are, as I've not kept up with the development a lot! Y...
by MrKyurem
Tue Jul 29, 2014 9:34 am
Forum: Forum Games
Topic: Competition, a forum game of directed evolution !
Replies: 1238
Views: 206128

Re: Competition, a forum game of directed evolution !

I'm gone for merely a forever and this is what I miss? Noooooooo!

Also, everyone can give up. Team Worse-Than-Useless will win.
by MrKyurem
Mon Apr 14, 2014 6:10 am
Forum: Suggestions
Topic: Ecosystem / Waking Mars
Replies: 6
Views: 2843

Re: Ecosystem / Waking Mars

Quasar wrote:
20 characters! wrote:Who ever said that species needed multiplayer?
I did :P

http://speciesdevblog.wordpress.com/201 ... morpg-but/
*very faint, long "oooooooooooooooh"s can be heard from the distance*
by MrKyurem
Sat Apr 12, 2014 6:52 am
Forum: Suggestions
Topic: Species has a bad framerate
Replies: 19
Views: 5173

Re: Species has a bad framerate

Alex47 wrote:Off topic and immature.
Gee, sorry for having fun. We'll sit in silence and have a really awkward and unfriendly atmosphere, then.
by MrKyurem
Thu Apr 10, 2014 8:06 pm
Forum: Suggestions
Topic: Species has a bad framerate
Replies: 19
Views: 5173

Re: Species has a bad framerate

I never said anything about reprogramming the engine. All I said was that I want an option to make the trees or ground less detailed if a checkbox is checked, because right now only the creatures can have less details as an option. Your stating of the ground, which is a large coding bump, and the f...
by MrKyurem
Mon Apr 07, 2014 4:52 pm
Forum: Suggestions
Topic: Species has a bad framerate
Replies: 19
Views: 5173

Re: Species has a bad framerate

Before Quasar makes the game any more complex, I would like to suggest that the average computer without an extremely fast processor is not able to handle the graphics and the environment, not the creatures, is the problem. Although I know the graphics quality is editable the trees, plants, and gro...
by MrKyurem
Thu Apr 03, 2014 7:01 am
Forum: Recommendations
Topic: Jurassic Genetics (A.k.a. Jurassic Park Operations)
Replies: 12
Views: 11748

Re: Jurassic Genetics (A.k.a. Jurassic Park Operations)

Please do change the title to "prehistoric kingdom", as that is now the games official title, after the team working on it separated themselves from the previous leader. Since that event, I don't follow the project anymore, as it seems to have turned for the worse. I'm not going to change the title...