Crash on Predator and Prey

Let us know about the harmful mutations afflicting the game. Also contains a list of known bugs and workarounds.
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docsy
Posts: 75
Joined: Sat Jul 29, 2017 8:50 pm

Crash on Predator and Prey

Post by docsy » Tue Feb 26, 2019 7:48 pm

So, I loaded up a world, where I set it to crater but otherwise didn't edit things, and predator and prey. I put the game on fast forward and watched the map, my camera not looking at a place where creatures would live. A little bit after the population boom got going, I got this crash, but the game didn't close when it crashed oddly enough so I closed it.

I'm sorry!

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


ArgumentException

An item with the same key has already been added.

at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at SpeciesALRE.World.Creatures.Corpse.CalculateOptimality(Creature predator)
at SpeciesALRE.BehaviorTree.CalculateOptimalityOfLocalEdibles.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.Sequence.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.FindOptimalFoodSource.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.Sequence.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.World.Creatures.AI.Emotion.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.EmotionController.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.Repeat.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.TryWhile.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
at SpeciesALRE.World.Creatures.AI.Brain.Act(World world)
at SpeciesALRE.World.Creatures.CreatureState.UpdateBehaviorals(GameTime gameTime, World world, Int32 timer)
at SpeciesALRE.World.Creatures.CreatureList.UpdateCreatureBehaviourals(Creature c)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: C:\Program Files (x86)\Steam\steamapps\common
CultureInfo: English (United States) | Decimal Character: "."

UIView: Compact_Ecosystem

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