This is pretty much correct. We were hoping to get people more interested in sharing the game through facebook and twitter, and give the community a chance to influence the direction the game takes. We still intend to put in extra heads and remake the ones we currently have, but the winners here take priority.AnarchCassius wrote:I interpreted this more as, if you guys can get the hits up I'll let you pick head priorities. Surely they'll be new parts as the game progresses but this is chance for the community to have more control. I assume if the goal fails Quasar and/or the artist pick whatever part they wanted to do.I've got to ask though, why the page hit goal? What happens if we don't reach it? Do we just not get any new heads? Isn't that something you admitted was lacking, something that could draw more players in? Why hinge something that is necessary to build a playerbase on the participation of the playerbase you have now?
These aren't just single models: they're more like 'targets'. Most of them are two or three steps removed from anything currently in the mutation map: we can't just have primum specium going straight to baleen whale. There needs to be intermediate stages.That I have to say... heads do some really minor. Like the game looks moddable enough that I could make my own.And, without intending any disrespect to your artist, may I ask why creating one model is so difficult as to be considered such a high prize?
This is the main difference between the head types in this competition and the one's we would generally add. We have to forge forward to reach these targets, rather than growing the map organically, step-by-step. This means they'll have clearer functions and more recognisable shapes than the ones we currently have. This will also likely affect the shape of the map, with 'organically grown' variants and intermediates making up a sizable number of similar models.