
Texture Sharing
Texture Sharing
This thread is to share textures which, if quasar likes, he can implement them into the game. Any texture is allowed, but make it interesting. Don't make it basically the same as all the others. Anyway, have fun sharing your textures! 

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- Posts: 306
- Joined: Fri Sep 20, 2013 4:02 am
Re: Texture Sharing
Any texture public domain texture or texture under a license that allows free commercial use you should say. If it's your photo just say you release it CC0 and it's in the public domain, or release it to Quasar specifically, otherwise check the terms.
Anyway in the hopes of modular plants someday:
http://opengameart.org/content/60-cc0-v ... n-textures
http://opengameart.org/content/parameci ... xture-pack
These are mostly CC-BY-SA meaning you can use them, even commercially, but must give credit and must release derivative works (the final texture sheets, not all of Species) under the same terms.
http://opengameart.org/textures/5600+56 ... +5601+5601
Anyway in the hopes of modular plants someday:
http://opengameart.org/content/60-cc0-v ... n-textures
http://opengameart.org/content/parameci ... xture-pack
These are mostly CC-BY-SA meaning you can use them, even commercially, but must give credit and must release derivative works (the final texture sheets, not all of Species) under the same terms.
http://opengameart.org/textures/5600+56 ... +5601+5601
- Prokrustes
- Posts: 37
- Joined: Tue Dec 31, 2013 11:17 am
Re: Texture Sharing
How about ray skin:
http://designextra.files.wordpress.com/ ... c21-91.jpg
http://www.edtanner.co.uk/media/catalog ... agreen.jpg
http://us.123rf.com/450wm/nuiiko/nuiiko ... exture.jpg
Not sure if the pictures are public domain, but there will surely be some in public domain... its used as material..
http://designextra.files.wordpress.com/ ... c21-91.jpg
http://www.edtanner.co.uk/media/catalog ... agreen.jpg
http://us.123rf.com/450wm/nuiiko/nuiiko ... exture.jpg
Not sure if the pictures are public domain, but there will surely be some in public domain... its used as material..
Re: Texture Sharing
Eeee! You guys are great. I was just thinking that I need to find more time to do image searches for creature body covers (and/or go to the zoo with a camera) when I found this thread. 
Don't worry too much about making sure the textures are tiled: I can do tiling in photoshop with the healing brush easily enough. But as Anarch says: please do respect any copyright notices. If I do end up using these textures I will try to verify them, but I'd hate for something to slip past.
And since I'm sure you guys will find it interesting, I've attached some of the design documentation for 0.7.0 (as always this is all tentative: things always change in implementation). The green ones are the ones I've finalised the textures for. All the rest I'm still looking for/working on.

Don't worry too much about making sure the textures are tiled: I can do tiling in photoshop with the healing brush easily enough. But as Anarch says: please do respect any copyright notices. If I do end up using these textures I will try to verify them, but I'd hate for something to slip past.
And since I'm sure you guys will find it interesting, I've attached some of the design documentation for 0.7.0 (as always this is all tentative: things always change in implementation). The green ones are the ones I've finalised the textures for. All the rest I'm still looking for/working on.
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- Posts: 306
- Joined: Fri Sep 20, 2013 4:02 am
Re: Texture Sharing
Glad you like them.
That table look amazingly completely but a tad hierarchical
For example Proto-feathers can probably come from Small Scales and the various unspecialized scales (bristly, small, large, fish) should mutate into each other.
Fish scales could also go in to many more types http://en.wikipedia.org/wiki/Fish_scale#Types
For example from Unorder Scales you could get Placoid -> Cosmoid -> Ganoid scales
Not sure if normal (leptoid) Fish scale should derive from Placoid or not.
Also Spiney Scales and probably Feathers should exist.
Really though it's a great list.
Also have to think of how to handle creatures with mixed covers (leather and fur) or the dermal scutes (as opposed to epidermal denticles like placoid scales) that make up turtle shell. Oh and we can't forget the keratin armor of the pangolin
Clearly some of this will have to be modder work
That table look amazingly completely but a tad hierarchical
For example Proto-feathers can probably come from Small Scales and the various unspecialized scales (bristly, small, large, fish) should mutate into each other.
Fish scales could also go in to many more types http://en.wikipedia.org/wiki/Fish_scale#Types
For example from Unorder Scales you could get Placoid -> Cosmoid -> Ganoid scales
Not sure if normal (leptoid) Fish scale should derive from Placoid or not.
Also Spiney Scales and probably Feathers should exist.
Really though it's a great list.
Also have to think of how to handle creatures with mixed covers (leather and fur) or the dermal scutes (as opposed to epidermal denticles like placoid scales) that make up turtle shell. Oh and we can't forget the keratin armor of the pangolin

Clearly some of this will have to be modder work

Re: Texture Sharing
Here's some scales:
http://opensim-creations.com/2012/10/13 ... -seamless/
http://commons.m.wikimedia.org/wiki/Fil ... scales.jpg
Also here's a great website for images that are exempt from copyright
http://creativecommons.org.au
http://opensim-creations.com/2012/10/13 ... -seamless/
http://commons.m.wikimedia.org/wiki/Fil ... scales.jpg
Also here's a great website for images that are exempt from copyright
http://creativecommons.org.au
Re: Texture Sharing
http://www.smashingmagazine.com/2009/02 ... -textures/
A bunch of different textures
A bunch of different textures
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- Posts: 306
- Joined: Fri Sep 20, 2013 4:02 am
Re: Texture Sharing
http://freetems.net/search/animal-p1
These images are huge so they can easily be chopped up for textures.
These images are huge so they can easily be chopped up for textures.
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