How to model bodyparts
How to model bodyparts
Hey, I was wondering how to model bodypartsfor the game. I would've interested in doing so however I'm no techspert so I don't know how. Also I can't do these until I get my new computer.
Re: How to model bodyparts
Hey Alpha,
(Sorry no links, don't have time)
Modelling software:
3ds Max is the best option for modelling I know of, and the only one I'm familiar with, but also expensive unless you can get it through student licences or other means.
Blender is free, and probably the best free option from everything I've heard.
Maya I think is free, but I may be wrong.
All 3 programs have a ton of online tutorials in a variety of formats: getting up and running with them isn't too hard once you grasp the basics.
To mod them into the game, export the models to *.FBX format, or *.X format (both work).
You'll then need to convert them to *.xnb format with the full version of XNA Game Studio. This needs Visual Studio installed.
From there, they're pretty easy to import: just copy them into the game files. The game autodetects new part folders and imports them.
I'll step you through the process if you need help.
(Sorry no links, don't have time)
Modelling software:
3ds Max is the best option for modelling I know of, and the only one I'm familiar with, but also expensive unless you can get it through student licences or other means.
Blender is free, and probably the best free option from everything I've heard.
Maya I think is free, but I may be wrong.
All 3 programs have a ton of online tutorials in a variety of formats: getting up and running with them isn't too hard once you grasp the basics.
To mod them into the game, export the models to *.FBX format, or *.X format (both work).
You'll then need to convert them to *.xnb format with the full version of XNA Game Studio. This needs Visual Studio installed.
From there, they're pretty easy to import: just copy them into the game files. The game autodetects new part folders and imports them.
I'll step you through the process if you need help.
Re: How to model bodyparts
Ok thanks, I should be able to work it out from there.Quasar wrote:Hey Alpha,
(Sorry no links, don't have time)
Modelling software:
3ds Max is the best option for modelling I know of, and the only one I'm familiar with, but also expensive unless you can get it through student licences or other means.
Blender is free, and probably the best free option from everything I've heard.
Maya I think is free, but I may be wrong.
All 3 programs have a ton of online tutorials in a variety of formats: getting up and running with them isn't too hard once you grasp the basics.
To mod them into the game, export the models to *.FBX format, or *.X format (both work).
You'll then need to convert them to *.xnb format with the full version of XNA Game Studio. This needs Visual Studio installed.
From there, they're pretty easy to import: just copy them into the game files. The game autodetects new part folders and imports them.
I'll step you through the process if you need help.

I will probably use the free versions of each program, as I do not intend to use them aside from modding species.
These are the program's I need, right?
Visual Studio: http://www.visualstudio.com/products/vi ... mmunity-vs
Blender: http://www.blender.org/download/
What version of XNA Game Studio? This one? http://www.microsoft.com/en-au/download ... aspx?id=39
Also if I need to base them off of pre-existing files, they are already in the game files correct?
Re: How to model bodyparts
That's the one.Alpha wrote:What version of XNA Game Studio? This one? http://www.microsoft.com/en-au/download ... aspx?id=39
The ones in the game files are precompiled, but the uncompiled files can be found over here: http://speciesgame.com/forum/viewtopic.php?f=25&t=383, and imported into the 3d modelling software of your choice.Also if I need to base them off of pre-existing files, they are already in the game files correct?
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Re: How to model bodyparts
Check the body coverings section, there's a difference between fur, short fur, and spiked fur.Alpha wrote:Are there any more body textures? Because there seems like there is more in the game.
Re: How to model bodyparts
Yeah but where is the chitin?20 characters! wrote:Check the body coverings section, there's a difference between fur, short fur, and spiked fur.Alpha wrote:Are there any more body textures? Because there seems like there is more in the game.
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Re: How to model bodyparts
It's in the same folder,go to specie\content\bodyparts\cover types:Alpha wrote:Yeah but where is the chitin?20 characters! wrote:Check the body coverings section, there's a difference between fur, short fur, and spiked fur.Alpha wrote:Are there any more body textures? Because there seems like there is more in the game.
The sixth on that list is chitin, the seventeenth is smooth chitin.
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