How to model bodyparts

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Alpha
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How to model bodyparts

Post by Alpha » Mon Nov 17, 2014 8:29 am

Hey, I was wondering how to model bodypartsfor the game. I would've interested in doing so however I'm no techspert so I don't know how. Also I can't do these until I get my new computer.
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Alpha
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Re: How to model bodyparts

Post by Alpha » Tue Nov 18, 2014 5:04 am

No help? :(
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Re: How to model bodyparts

Post by Quasar » Tue Nov 18, 2014 5:57 am

Hey Alpha,

(Sorry no links, don't have time)

Modelling software:

3ds Max is the best option for modelling I know of, and the only one I'm familiar with, but also expensive unless you can get it through student licences or other means.
Blender is free, and probably the best free option from everything I've heard.
Maya I think is free, but I may be wrong.

All 3 programs have a ton of online tutorials in a variety of formats: getting up and running with them isn't too hard once you grasp the basics.

To mod them into the game, export the models to *.FBX format, or *.X format (both work).
You'll then need to convert them to *.xnb format with the full version of XNA Game Studio. This needs Visual Studio installed.
From there, they're pretty easy to import: just copy them into the game files. The game autodetects new part folders and imports them.

I'll step you through the process if you need help.

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Alpha
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Re: How to model bodyparts

Post by Alpha » Tue Nov 18, 2014 7:04 am

Quasar wrote:Hey Alpha,

(Sorry no links, don't have time)

Modelling software:

3ds Max is the best option for modelling I know of, and the only one I'm familiar with, but also expensive unless you can get it through student licences or other means.
Blender is free, and probably the best free option from everything I've heard.
Maya I think is free, but I may be wrong.

All 3 programs have a ton of online tutorials in a variety of formats: getting up and running with them isn't too hard once you grasp the basics.

To mod them into the game, export the models to *.FBX format, or *.X format (both work).
You'll then need to convert them to *.xnb format with the full version of XNA Game Studio. This needs Visual Studio installed.
From there, they're pretty easy to import: just copy them into the game files. The game autodetects new part folders and imports them.

I'll step you through the process if you need help.
Ok thanks, I should be able to work it out from there. :)

I will probably use the free versions of each program, as I do not intend to use them aside from modding species.
These are the program's I need, right?
Visual Studio: http://www.visualstudio.com/products/vi ... mmunity-vs
Blender: http://www.blender.org/download/
What version of XNA Game Studio? This one? http://www.microsoft.com/en-au/download ... aspx?id=39
Also if I need to base them off of pre-existing files, they are already in the game files correct?
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Re: How to model bodyparts

Post by Quasar » Thu Nov 20, 2014 11:19 pm

Alpha wrote:What version of XNA Game Studio? This one? http://www.microsoft.com/en-au/download ... aspx?id=39
That's the one.
Also if I need to base them off of pre-existing files, they are already in the game files correct?
The ones in the game files are precompiled, but the uncompiled files can be found over here: http://speciesgame.com/forum/viewtopic.php?f=25&t=383, and imported into the 3d modelling software of your choice.

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Alpha
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Re: How to model bodyparts

Post by Alpha » Sun Nov 23, 2014 4:54 am

Are there any more body textures? Because there seems like there is more in the game.
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Re: How to model bodyparts

Post by 20 characters! » Sun Nov 23, 2014 9:10 am

Alpha wrote:Are there any more body textures? Because there seems like there is more in the game.
Check the body coverings section, there's a difference between fur, short fur, and spiked fur.
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Alpha
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Re: How to model bodyparts

Post by Alpha » Sun Nov 23, 2014 9:37 am

20 characters! wrote:
Alpha wrote:Are there any more body textures? Because there seems like there is more in the game.
Check the body coverings section, there's a difference between fur, short fur, and spiked fur.
Yeah but where is the chitin?
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Re: How to model bodyparts

Post by 20 characters! » Mon Nov 24, 2014 12:08 am

Alpha wrote:
20 characters! wrote:
Alpha wrote:Are there any more body textures? Because there seems like there is more in the game.
Check the body coverings section, there's a difference between fur, short fur, and spiked fur.
Yeah but where is the chitin?
It's in the same folder,go to specie\content\bodyparts\cover types:

The sixth on that list is chitin, the seventeenth is smooth chitin.
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20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
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Alpha
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Re: How to model bodyparts

Post by Alpha » Mon Nov 24, 2014 5:01 am

Oh right, I was looking at the uncompiled files.
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