Each era will have unique rules.
In the current era, you have the power to alter humanity by command. Generations of living how you direct them will bring long term changes to Homini tribe, and even endorse speciation. Right now, there are several species, but barring the intervention of the Gods, they will follow their historical development, meaning that all but one will die out.
You’ll vote by doing things to aid them. Make their food more nutritious, or less. Hit an area with a disaster to lessen the other populations, reduce their predator’s population. But you can also vote to make some like caves more, giving them secure places to sleep. And over several turns, altering them to be more suited to their half troglodyte lifestyle. You may shield them from otherwise devastating events (or inflict them) or help them to create a newer tool.
As the game goes along, and enters new eras, the rules will change as the being you interact with become progressively smarter. The first two turns will only be 50,000 years, since several species are poised to be extinct by 1.6 million years, so that will give people two turns to try and save them.
No magic, no real proof of gods existing.
No attacking another god’s votes, this era. As in don't make a vote that counters another gods vote.
Three votes per person, one vote per culture/species (Protection from a disaster counts).
Max of one disaster vote per turn.
Keep them simple, like: Acheulean culture reaches East Africa; A group of Boisei use caves; Chinese Habilis discover raft making; Sediba receives a an increase in brain mass (For now, 3.5% increase for turns 1 & 2); etc.
I will let you know of any rules change when it is time.
I'm going to shoot for an update once a week.
No rolls for right now.
Welcome to the: Zal Era, beginning about 1.7 million years ago
This is a protomythical era. The most ancient of myths (Creation myths and other types of golden age myths), and races are born here.
Paranthropus robustus- Some intelligence and tool use. Communication is through hand gestures, and they can understand relatively complex ideas, like future and past. Occasionally used as labor by Habilis
Paranthropus boisei- Similar to Robustus, but capable of tool making when shown/ trained. Usually used as labor by Habilis
Homo habilis- The first of the Homo genus, and also dwindling in number. Only a small group survives in Eastern Africa, close to the Boisei. Members of this species are still incapable of abstract thinking (Gods, worship, etc, though they are more advanced than the previous three). Here marks the transition to a more monogamous type mating system than is seen in the above species.
Homo erectus - A newer human species that has displaced Rudolfensis through out Southern Asia in recent Millenia, and even begun to spread into Europe from Northern Africa.
Homo rudolfensis A sister species to Habilis, the species once stretched from Africa to Indonesia, now restricted to Africa and a single population in China, and not long for this world, left unattended. Exceptionally smart.
Homo ergaster The founder species of Erectus, Ergaster is limited to East and South Africa. Despite the fact that they used fire first, most of the fire users lived in North Africa. Quickly becoming the Erectus, while knowledge of fire was slowly still spreading to the Ergaster, since they lived on a North-South access.
This era is home to that Oldowan culture, and the Acheulean culture. These are differing methods of tool production, with the latter being new, and only practiced by Erectus. Only other members of genus Homo are intelligent and dexterous enough to practice the Acheulean.