Species has a bad framerate

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MrKyurem
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Re: Species has a bad framerate

Post by MrKyurem » Sat Apr 12, 2014 6:52 am

Alex47 wrote:Off topic and immature.
Gee, sorry for having fun. We'll sit in silence and have a really awkward and unfriendly atmosphere, then.

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AngerDomeAble
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Re: Species has a bad framerate

Post by AngerDomeAble » Sat Apr 12, 2014 10:08 am

Alex47 wrote:Off topic and immature.
If it makes you feel any better I tried to help.
20 is against common sense.
Don't believe his lies.

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Riulus
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Re: Species has a bad framerate

Post by Riulus » Mon Apr 14, 2014 2:24 pm

MrKyurem wrote:
Alex47 wrote:Off topic and immature.
Gee, sorry for having fun. We'll sit in silence and have a really awkward and unfriendly atmosphere, then.
To be fair, I've never claimed to be a mature individual. so suck it
Astronomy and simulating Planet collisions is so much fun...

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20 characters!
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Re: Species has a bad framerate

Post by 20 characters! » Mon Apr 14, 2014 4:04 pm

Riulus wrote:
MrKyurem wrote:
Alex47 wrote:Off topic and immature.
Gee, sorry for having fun. We'll sit in silence and have a really awkward and unfriendly atmosphere, then.
To be fair, I've never claimed to be a mature individual. so suck it
Come now riu, let's be civil for now and THEN later on tar and feather him... :)
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
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Riulus
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Re: Species has a bad framerate

Post by Riulus » Mon Apr 14, 2014 4:11 pm

Nah... I may be immature, but hurting people in such a way is just being a jerk about it.
Astronomy and simulating Planet collisions is so much fun...

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Re: Species has a bad framerate

Post by 20 characters! » Mon Apr 14, 2014 4:20 pm

Riulus wrote:Nah... I may be immature, but hurting people in such a way is just being a jerk about it.
Okay I relent just keep him in a dark room for a day....
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
ImageImageImage

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AngerDomeAble
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Re: Species has a bad framerate

Post by AngerDomeAble » Mon Apr 14, 2014 9:59 pm

He does have a point he came here looking for help then your talking about god almighty.
20 is against common sense.
Don't believe his lies.

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Re: Species has a bad framerate

Post by 20 characters! » Tue Apr 15, 2014 12:11 am

AngerDomeAble wrote:He does have a point he came here looking for help then your talking about god almighty.
Help which only quasar could have provided....(so we joked about quasar...)
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
ImageImageImage

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Riulus
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Joined: Wed Feb 26, 2014 11:37 pm

Re: Species has a bad framerate

Post by Riulus » Wed Apr 16, 2014 1:46 am

20 characters! wrote:
AngerDomeAble wrote:He does have a point he came here looking for help then your talking about god almighty.
Help which only quasar could have provided....(so we joked about quasar...)
Pretty much what happened. Not our fault that Alex is new(er) to the forums and didn't know who we refer to as god on these grounds. (Or just the second part, Idk if he's been around here long or not)
Astronomy and simulating Planet collisions is so much fun...

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Quasar
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Re: Species has a bad framerate

Post by Quasar » Wed Apr 16, 2014 2:08 am

If I may wrench the thread back on topic for a brief moment... :)
Alex47 wrote:Before Quasar makes the game any more complex, I would like to suggest that the average computer without an extremely fast processor is not able to handle the graphics and the environment, not the creatures, is the problem. Although I know the graphics quality is editable the trees, plants, and ground are taking up most of the computing power. So the world should be less detailed while the creatures get more detailed. Because with zero creatures it is just as slow.
It's strange that the game is just as slow with 0 creatures: that would indeed indicate your computer is GPU bound. However, on most machines we've tested on, the game is solidly CPU-bound and frame-rate fluctuates with the number of creatures.

I believe you mentioned elsewhere you had an AMD card? This problem might be specific to those cards.

To answer your question about reducing the GPU load, most of the more expensive graphical elements in the game are a matter of functionality rather than aesthetics, and can't be removed without affecting the simulation.

For example, multi-texturing with 22 biomes requires 6 passes over the terrain, an understandably expensive operation. But those biomes determine where trees can grow and how they spread, so I can't remove biomes without changing how the simulation behaves. Same for trees: it's their quantity rather than their quality that is expensive, but reducing the number of them makes food harder to find.

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