0.9.0.Ex (Experimental)

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Re: 0.9.0.Ex (Experimental)

Post by 20 characters! » Sat Mar 19, 2016 10:18 pm

geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
Image

THIS MUST BE FIXED
This isn't a bug and I want my nursery to flood so......
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Re: 0.9.0.Ex (Experimental)

Post by Tiberius » Sat Mar 19, 2016 11:29 pm

20 characters! wrote:
geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
Image

THIS MUST BE FIXED
This isn't a bug and I want my nursery to flood so......
Just in case they plan an uprising?

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Re: 0.9.0.Ex (Experimental)

Post by Grockstar124 » Sun Mar 20, 2016 12:12 am

20 characters! wrote:
geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
Image

THIS MUST BE FIXED
This isn't a bug and I want my nursery to flood so......
What if we want to flood the world but don't want to lose our creatures in the nursery?
See how the game of life is never won, you only play
Bore him and you will find you're crumpled up and thrown away
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Quasar
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Re: 0.9.0.Ex (Experimental)

Post by Quasar » Sun Mar 20, 2016 1:50 am

The prerelease version has just been updated. Get it here.

No hotfix available this time since it got too difficult to keep track of the content changes. You'll need to re-download.

New things:

- Mapped gene distances, making it possible (easy, even) to evolve specific head/limb/limb tip types in the Nursery.
- more robust XML save files.
- Updated Torque algorithm, which should fix at least one cause of undecaying corpses.
- The game now pans at the edge of the screen only when the cursor is not over a UI element (like the creature tools).
- Two new head types.
- Several other minor fixes (including that thing with the cursor icon not changing back when you quit to menu).

Prior warning: this version is likely to be less stable than the previous one due to the new systems. Let us know ASAP if you have issues. Thanks!

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Re: 0.9.0.Ex (Experimental)

Post by Quasar » Sun Mar 20, 2016 1:56 am

geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
Image

THIS MUST BE FIXED
That's more a game-design issue than a bug. How would I stop the nursery from being flooded if you flood the map? I could probably put some time into getting the concrete fences to keep water out, but that would only give you a meter or two extra sea level rise.

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Re: 0.9.0.Ex (Experimental)

Post by 20 characters! » Sun Mar 20, 2016 2:51 am

Grockstar124 wrote:
20 characters! wrote:
geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
Image

THIS MUST BE FIXED
This isn't a bug and I want my nursery to flood so......
What if we want to flood the world but don't want to lose our creatures in the nursery?
Place the nursery on top of mountain, that is an option upon the world creation screen.
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
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Re: 0.9.0.Ex (Experimental)

Post by Grockstar124 » Sun Mar 20, 2016 5:25 am

20 characters! wrote:
Grockstar124 wrote:
20 characters! wrote:
This isn't a bug and I want my nursery to flood so......
What if we want to flood the world but don't want to lose our creatures in the nursery?
Place the nursery on top of mountain, that is an option upon the world creation screen.
That still lowers the ground it rests on.
See how the game of life is never won, you only play
Bore him and you will find you're crumpled up and thrown away
Clinging to fate and blaming it when life won't go your way
Such a laugh, HA! Life is just a game!

↑The Game of Life↓

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Re: 0.9.0.Ex (Experimental)

Post by geckoguy42 » Sun Mar 20, 2016 10:17 am

Quasar wrote:
geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
image

THIS MUST BE FIXED
That's more a game-design issue than a bug. How would I stop the nursery from being flooded if you flood the map? I could probably put some time into getting the concrete fences to keep water out, but that would only give you a meter or two extra sea level rise.
Or rise the ground level of the nursery as you rise the sea level, or bigger fences... there are plenty ways of doing that
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Re: 0.9.0.Ex (Experimental)

Post by Natural_20 » Sun Mar 20, 2016 11:56 am

geckoguy42 wrote:
Quasar wrote:
geckoguy42 wrote:There is water on my nursery... i increased the sea level and my nursery was flooded
image

THIS MUST BE FIXED
That's more a game-design issue than a bug. How would I stop the nursery from being flooded if you flood the map? I could probably put some time into getting the concrete fences to keep water out, but that would only give you a meter or two extra sea level rise.
Or rise the ground level of the nursery as you rise the sea level, or bigger fences... there are plenty ways of doing that
Why not just change the terrain height underneath the nursery during world gen? It shouldn't be too difficult to have the game insert a little nursery-shaped plateau into the height map.
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Re: 0.9.0.Ex (Experimental)

Post by geckoguy42 » Sun Mar 20, 2016 1:46 pm

Natural_20 wrote:
geckoguy42 wrote: Or rise the ground level of the nursery as you rise the sea level, or bigger fences... there are plenty ways of doing that
Why not just change the terrain height underneath the nursery during world gen? It shouldn't be too difficult to have the game insert a little nursery-shaped plateau into the height map.
yeah that would work too
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